Before I attempt this project I went trough tutorial from digital tutors and create this asset without textures:
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Really helpful is to set up snapping toll during creating some parts of buildings as well as moving them, then setting up in right place pivot point of object.

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then I move in to my project for the Darkest Night mobile game.
I start of creating own set of textures (still have to correct most of them as I find during modeling progress some mistakes that can’t be ignored)

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I face already few difficulties but I finding so far ways how to solve them : ) image

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Big thank you to

References

Joshua Kinney. (n.d.). 3ds Max Tutorials > Asset Workflows for Modular Level Design Tutorial > Digital-Tutors [Video file]. Retrieved from http://www.digitaltutors.com/tutorial/857-Asset-Workflows-for-Modular-Level-Design#play-21326

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