I have joined another game project called Lights Out where I will create 3D model of monster, its rig and animation : )

Concept art of Henry’s Nightmare Monster is created by game designer Eugene Martens.

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My 1st step was to redraw basic shapes and outline joints to make modeling progress easier..

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My 2st step was to create basic mesh in Zbrush by using Zspheres. I was partly following tutorial where I was listen to it in the background of my workflow ( now I know that I’m capable of multitasking ~yeah!~). Tutorial by Justin Marshall from DigitalTutors.
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Work progress with ZSpheres, fast and fun (once you know how to move in ZBrush)

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Next step (based on tutorial) was to open model in Maya…  few minutes past when I realize that it was bad idea as I don’t know yet much about Maya. I switch to more familiar for me program, 3Ds Max.

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In 3ds max model lost its hands and feet fingers so I had to remake  them and clean up a bit mesh but before that I delete half of model to start work with symmetry option (to make my life easier : P )

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Faces Orientation check (this time I didn’t forget ^ ^ )
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Making mouth, feet and hands together with tutorial, before I import again model to Zbrush for more sculpting.

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After checking difference between 3 models (high poly to low poly)…

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come time to retopologize high poly model.. obviously I forget where are retopologizing tools id 3ds Max, despite fact that Stephen have showed me last week where they are and how  they work.. I wasn’t successful to find it on my own so I use Google search where I find one nice tutorial that enlighten me or maybe my memory : )

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