Anyone can provide me any good tuts about skinning ? I’m trying to do skinning of my models for longer time now and all ends on fail. Maybe I’m impatient or there is something what I do definitely wrong… or perhaps I never will learn how how to skin own model and animating them. D : !
26/03/2015 at 12:03 pm
Hello
Maybe this will help, its a bit lengthy though. 😛
Try using CAT rigs instead of the custom rigs.
Which part of the skinning are you having problems with? The shoulder parts are usually the crazy parts.
If so how I do my skinning is I just do a complete walk cycle animation. Making sure to move all the bones and just skin it while going back and for through the animation.
If you could, could you upload some images and a gif or video of how it moves?
Dont stress skinning is just a taxing job and requires a little bit of patience. XD
Anyone can learn how to skin yo
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27/03/2015 at 4:51 am
Hi. Thank you for your reply! I will look trough the tutorial. I had mainly problem with weights.. I didn’t understand mostly one thing why I can’t deselect some of weights. Lets say I do the creature leg so I set up there 100% weight around bone ….but somewhere on totally irrelevant place is other red spot … I select vertices there.. on spot .. around… everywhere and try set up it for 0… and it doesn’t work! It don’t want disappear… Second thing that I had problem with was I could not figure out how to mirror weights that I had assembled to one side of creature.. it is even possible or all have to be done separately? Anyway I tried to do it separately and during assembling left side.. I ruin the right side. I all the time keep eye on vertices that I have selected and still I keep ruin things.
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27/03/2015 at 9:33 am
I think I may understand your problem. if you have a random vertex weighted to the wrong bone 100% and you try to zero it out so its not connected you have to connect it to another bone or it wont know where to go. The easiest way to avoid this is right at the start of skinning grabbing ever vertex on you model and 100% them to a single bone (I tend to use the head) then work downwards.
So I would 100% every thing to the head so absolutely everything is connected to the head, then I would 100% the neck vertexs to the neck bone, arm to the arm etc. all at 100% to where I want them to move. then I would zero out the weights so they aren’t connected to random bones by accident. after all that I would start working in the deformation weights. so the 50% joint in the knee that bends to both bone ect.
This is also what a lot of the tutorials I’ve seen do and it keeps things very simple. its called blocking out the weights.
here is the shark skinning video I referred to, they are short, sharp but cover everything you should need to know for basic skinning.
http://www.digitaltutors.com/tutorial/545-Modeling-and-Rigging-a-Cartoon-Shark-in-3ds-Max#play-10400
pay attention to how he changes his affected bones number, it restricts the number of bones 1 single vertex should be attached to. he recommends no more than 4, I think 3 is actually better for us at this stage.
and don’t forget to zero out your weights regularly, it will remove a vertex from being attached to something by 0% (that can get messy fast)
as for mirroring it I think you just have to eye ball it as far as I’m aware you can’t fix that. Maybe you could make one side work exactly the way you want then use the weighting table to replicate the same number on the other side.
long post sorry, but I hope this helps. I know skinning is really fiddly.
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28/03/2015 at 11:31 am
Thank you for your reply! I follow shark tutorial and it help a lot. Selecting one bone at beginning and selecting all vertices to set whole creature weight on 100% to one bone helps a lot as well. I mange today to block out all weights. Results almost make me cry from happiness. Lol… and then I start setting up some animation to get back latter to weights and start to deformation them… appear that they won’t display for me! All is set up perfectly but I can’t see color weights D: I look for answers on Google but I didn’t find anything that help. That make me “cry” again from frustration.. (I spend way to much time on this one model… it start drive me mad.)
PS: Problem solved in mysterious way! : o
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26/03/2015 at 1:11 pm
On digital tutors there’s a shark tutorial that’s pretty basic and should work
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27/03/2015 at 4:53 am
Thanks Kate. I will look for it.
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