What I have done so far for Dyadic game :

  • landscape
    I create fast sketch of landscape to find out if this a style that group members are looking for and based on this picture and feedback I continue digital painting.
    One of the feedback that I receive was that it will be interior game.. that they can include exterior but main action will be in ancient ruins. Second one was that they really want this fog in game : )experiment_1
  • Interior
    Improved version : ) and screens get on the game assets list straight aheadexperiment_2
  • next thing that I create : cogs, screen elements and shape that will serve as a floor _texture
    1
  • backgrounds
    45
  • some grass and fog elements +textures
    2
  • rock shapes and required for asset 2 mirrors. I get idea to create ancient Chinese mirror (small) and large to place in ruins
    3
  • example how objects can be used
    scene1
  • example how it work with new added lights
    6a
  • lights and extra fog
    6
  • Idea that I introduce to team members to place Chinese symbols in ruins. (approved : ) )
    trust_idea
  • Thumbnails for abstracive game characters, were character 1 and 2 are based on Jack Kuskoff:
    abstractive_characters_v1
  • Additionally I create some traditional drawings that maybe I will use later : )
    traditional
  • and at the end my gantt chart created by Jack¬†Kuskoff ^ ^
    pasted_image_at_2015_03_23_02_42_pm
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