In this blog post I will look at techniques used years ago and new techniques, developed and used today. I looked at blog post written by
“To “scan” a 3D object, they needed two key things: An object and a scanner. The object was Sutherland’s wife Marsha’s 1967 VW Beetle, and the “scanner” was Sutherland’s students, armed with paint and yardsticks.” (Jason Torchinsky, 2013)
Now a days we have technology that help us do such things much more efficiently. Where people can use smartphones, advanced software or accentual scanners.
Scanners vs combination of free Adobe123D Catch and Meshmixer, only what you need is camera.
Where instead of using “students” armed with paint and yardsticks we can use scanners, camera and great software. With today technology we can even print 3D objects as is showed in above video from 5:02 min.
Introduction 123D Catch:
Non fiction and fiction elements where non fiction are scanned from the nature fiction are made by artist. This video mainly promote Unlimited Detail where CEO Euclideon converts polygon to atoms. (Unlimited point cloud data)
Latest video from CEO Euclideon
Associated blog post: History of 3d computer graphics (link)
I have problems to pass this LO…ANM220.LO04 “Describe how the history of a chosen specialisation has influenced current industry best practices”… and this is as you can see my second blog post where I attempt to pass LO04… if anyone have any ideas what I could add in to this post I will be thankful for any tips. THANK YOU!
What we have now I think is super awesome.. just have look at graphic benchmark program
and usage of this engine for games like Monster Hunter Online