THIS BLOG IS IN PROGRESS AND EDITING MODE
Using animal anatomy as a reference will help me out to make Arun hopefully more believable.
For Arun anatomy I was mainly following horse and deer anatomy. At the end more horse than deer as I like how visible muscles are on horse body. However, my creature still have hoofs and long thin neck as deer. Although, Arun will be all covered with fur I really wanted to explore and learn a bit about muscles structure by sculpting them on the model, what gives idea to make Arun as an seasonal creature, where for winter he will have longer coat and in summer really short and thin.. so perhaps muscle structure can be then more visible. Anyway, what I done a lot during sculpting Arun was tweaking his body shape and size to make it as much as possible looking believable, for example because his legs are alike horse I had to make his deer hoofs bigger and wider to make sure that he would be able move correctly. I really want to show this animal as a proud creature and give it some character, personality. Probably not so extreme personality like for example had Smaug from Hobbit movie, but still what they done for this majestic dragon follow the same rules that I will have to apply on my creature. Arun will not have voice as Smaug so to show his character and personality will have to be shown by his posture, animation and overall look like coat color. It may sound strange with color but somehow I can’t imagine Arun to be majestic by having rainbow coat.
Below picture show how to cap holes… I was looking for this so long…. -.- as I remove some parts of tail and separate his jaws… that was so close that during separation I hat to cut of a bit of pieces.. like his teeth.
References that I look at during modeling Arun:
As you can see he is a bit mixture of horse and deer, from beginning I really wanted go for look of the deer but then I change entirely to horse body structure as I feel that deer body look to fragile to his bonny head.
- Ellenberger, W. (1956). An atlas of animal anatomy for artists. New York: Dover Publications.
- Goldfinger, E. (2004). Animal anatomy for artists: The elements of form. Oxford: Oxford University Press.
- Hultgren, K. (1993). The art of animal drawing: Construction, action analysis, caricature. New York: Dover.
Still Arun needs a bit of work to be finished but I’m happy how he slowly is turning out. : )
Tutorials that help me out to learn how to use and how to create own sculptures in Zbrush:
- Creating a Fantasy Dragon in ZBrush
- Maximizing Your Wacom Device for ZBrush
- Creating Seamless Textures for Games
- Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing
- Creating a Fantasy Creature from Concept Art in ZBrush
- Introduction to ZBrush Extra I have watch those tutorial to place Arun correctly in my T5 summary:
- How To Speed Up or Slow Down Video Clips In After Effects CS4
- Introduction to mental ray in 3ds Max