Amon and animations:

F_walk_cycle      B_walk_cycle         F_idle B_idle

L_walk_cycle             R_walk_cycle          L_idle     R_walk_cycle_1   L_melee_attack1_RL_handB_melee_attack1_L_handF_melee_attack1_R_hand

*I didn’t include all but I have created Walk Cycle (6 frames for front and back, 9 for side) , Idle (2 frames), Attack animations (3 frames for front and back, 5 for side). All animations had to be with character facing 4 different directions. Obviously animation of Amon side, right and left are same/or similar. Still I will need apply corrections to most of animations but overlay I  think is not bad for beginnings with Spriter : )

Animations that went wrong:
R_attackSuper attack : D with jump ^ ^

back_attack      Animation of Amon attacking? Or maybe dancing ^ ^ ?

Enemy:
-Eye (4 frames) (animation that I done surprisingly in Photoshop : ) )
eye_animation

-Scarab (4 frames)

scarab_walk
That come in few colors versions as well in white for programmers to modify color on their own : )

Scarab_color

Rooms:

room3

That come with 11 colors : ) (what mean also 11 top doors and 11 side doors as well some obstacles as rocks or holes)

rooms

Objects:

objects

Instructions that I have provided. Hopefully they are clear enough!  😀

Objects_01_and_02_instruction

Objects_03_instruction

EXTRAS:
*Shading Amon
amon_shaded_v2
*choosing “prefect” Amon
amon__0002_layer_7_1024
*More of Amon evolution : D
amon_01a
amon_01
Sketching EVIL eye : P
eye_v1
*arrow dilemma : D
arrows

I fix number 3  and we have winner! :  D
arrow..
*Ammit concept and planing for puppet animation : )ammit
*obstacles checking
summary01
*and interface layout
layout_02
*Scarab elements and bone structurescarab_5
*Hands for attack animation (my nightmare)

_0000_hand_3   _0001_hand_2  _0002_hand_1

get hands right -finnaly
IMG_2112

Advertisements