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First time I participate in such challenge, previous challenge that I participate in: 40 Hour Make a Thing was spread for 1 week, where this 48 Hour Game Making Challenge was exactly 48h.  I have to say that it was awesome experience, where I could see of how much I’m capable of : ) I participate in this challenge together with Handsome Dragon Games team and I have to say that there is nothing more rewarding like having playable game created in only 48h! I’m so proud from my team : ) Once again great job everyone!

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Someone steal my hair so I find comfortable corner for sketching up some concepts for game : )

Handsome Dragon Games team:
Jack Kuskoff – Game Design, Management
Corey Underdown – Programming
Callan Syratt – Programming, UI
Jared Ford – Programming
Angelica Zurawski – Lead Artist
Sam McLean – Composition, Sound Design

Every team had to create game in 48 h that is associated with 3 key words:
SWALLOW ; THIEF ; COLLAPSE

We have created >”drums  on”< game called Emakimono that simply in Japanese language mean picture scroll. In our game little bird Swallow like a Thief steals a ribbon that was holding open picture-scroll, once ribbon was taken scroll stats to roll and its unfolded end chase after our little thief. The world behind bird start to Collapse, question now is if little bird make it out?

48h version of Emakimono game free to download and play:
Emakimono Free Download

What I have created in 48h.

Game Logo:
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Objects and background texture of Japanese paper:
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Swallow and it’s animation:
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Awfully looking scroll that I create in 3Ds max, unfortunately lack of knowledge and time limits do not allow me to make it as I wanted it.. but I will fix it!   screen2 screen1

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Check out as well Sam McLean blog post to find out even more! : ) link

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