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Enjoy : ) link


T3 Summary

This will be probably one of my longest tumblr post where I will present everything what I have done this trimester at school.
I hope you will enjoy it.

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You can now also check this mage model on Sketchfab: link

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Mage and Compositing:  link

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To access this group video please click: link

imageTo access this group video please click: link

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If you would like to see this goblin model from each angle, please check him on Sketchfab: link

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You can now have look on those gems from close up as well: link

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If you wish to play Pinch game check this link out: link Enjoy!

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In future I’m planing to record my voice to this presentation and explain a bit whole progress. : )

Finally all parts of videos are together! : )

Been Busy : )

Few screenshots of my works.
(In few days I will upload summary of things that I have done in Term 3 : ). )

The Darkest Night project:

Galileo project:

Comatose project:

Transmedia project

martin isn’t in this week so it’s probably best to do it first thing wednesday next week 🙂

Presentation

I should do today my presentation.. I feel so disappointed from myself.. or better say from my health condition that do not make it all easy. Anyway I will post my slide show with videos in this post and hopefully one day I will make this presentation at school.

Following picture is a screenshot from video that you can watch here: link

Following picture is a screenshot from video that you can watch here: link

Following picture is a screenshot from video that you can watch here: link

Credits:

  • Bee_boy rig created by Ravikanth Reddy
  • Footage by Brandon Simba McCrae, Joey Donovan, Adam Stiles
  • Animation and compositing by Angelica Zurawski

Reference

Ravikanth Reddy. (2010, June 22). Bee_Boy [3dsmax]. Retrieved from http://www.creativecrash.com/3dsmax/downloads/character-rigs/c/bee-boy-max

Ups and downs

Yesterday I manage to do a lot for projects. However, I was hoping to do more….
I finish up 3 different styles of textures for roofs for Darkest Night Project, as well I textured sloops.
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For the Galileo project I just improve a bit Chris Schnitzerling model. However, I’m not sure at all if I’m heading in right direction. I didn’t make correct unwrapping of model however I have check model via checker patent and paint it fast just it in MudBox for better orientation. I have feelings that I will have to start it all from the beginning. (whole  this progress was done without any tutorials, just experimenting and following intuition). My apology for so bad quality texture! but as I mention before it is just for orientation.

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Model above done by Chris Schnitzerling,
model below is my improved (or not) version.

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Comatose project. Few days ago I had my first attempt to model main character face. During this progress I felt that I’m going in the wrong direction and that I need more proper tutorial.

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I stop continuing and I focus on following instructions from Digital Tutors tutorial.

Pictures of my slow progress:

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Whole this progress took me pretty long time… faces are truly difficult to animate. Link to tutorial video: link

References

Joshua Kinney. (n.d.). 3ds Max Tutorials > Creating Stylized Females in 3ds Max Tutorial > Digital-Tutors [Video file]. Retrieved from http://www.digitaltutors.com/tutorial/680-Creating-Stylized-Females-in-3ds-Max

liteart replied to your post:Update

actually that rig isn’t mine, I just showed you where to find it.

Update

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Short update:

  1. I feel ready for tomorrow presentation = ) PowerPoint and point list is prepared as well as brand new video that I will upload after presentation
  2. Darkest Night project: Medieval home asset is almost done! It contain so far 23 elements +1 texture set. I have still to upload additional about 9 elements that will create roof and village palisade, what is stooping me ? I have to improve second texture set = )
  3. Comatose: I started modeling yesterday but tutorial that I have chosen didn’t help, today I will start with brand new tutorial from Digital Tutors
  4. Galileo project: I need tutorials!!! Does anyone know any good tutorial for rough landscaping in 3Ds?
  5. Team Marx: Omg I running out of time! I created Google drive for group, create Facebook page and get all people together.. and our group have 9 team members O-O Hopefully at Friday people will be able stay for group meeting.
  6. Camera booked. Yeah! thanks to Kate we will have camera from 12 to 2pm this Thursday, we will use it to film potential scenes and shots that we want in comatose animation.

PS I think I start enjoy animation in 3Ds max…. Bee_Boy is shocked!

Credit:
Bee_Boy rig is created by Ravikanth Reddy from link

Reference

Ravikanth Reddy. (2010, June 22). Bee_Boy [3dsmax]. Retrieved from http://www.creativecrash.com/3dsmax/downloads/character-rigs/c/bee-boy-max

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